


Where Nero brings new flair to classic mechanics, V is fresh and unexpected. At first, this seems like an arbitrary way to access each arm’s unique abilities-not to mention there’s little done to justify this rule in-game other than asserting that they’re simply "fragile." Devil Breakers significantly evolve Nero’s playstyle by expanding his attacks, but what’s most curious is how switching between them requires you to discard your current one in order to equip the next down the line. For example, Overture can deliver a wide shock attack, while Punch Line shoots a rocket-powered fist that continuously damages enemies. With them, you can pull enemies towards you, as well as tap into an assortment of special abilities depending on which Devil Breaker model you have equipped. Replacing his lone Devil Bringer from DMC4 are new prosthetic arms called Devil Breakers. Nero is where new and old ideas come together. Combat is where the game most expresses itself, showcasing the nuances of its mechanical depth in a variety of creative ways. Protagonists Nero, Dante, and newcomer V each offer their own unique playstyles that makes the simple objective of clearing rooms of enemies continually exhilarating. An in-game ranking system continually judges your style, encouraging you to better your performance. With an array of melee and projectile attacks, you inflict complex combo strings while performing split-second dodges to evade incoming attacks. The majority of your time in DMC5 is spent killing demons. Now Playing: Devil May Cry 5 Quick Video Review By clicking 'enter', you agree to GameSpot's
